Portrait impression balance

  1. G button
  2. C photo shooting menu

Fine-tune hue and brightness settings for human portrait subjects and save the results for application during shooting as [Mode 1], [Mode 2], or [Mode 3].

Creating portrait impression balance modes

  1. Select [Portrait impression balance] in the photo shooting menu.
  2. Highlight a mode from [Mode 1] through [Mode 3] and press 2.
    • Options for the selected mode will be displayed.
  3. Adjust hue and brightness.
    • Press 4 or 2 to adjust hue on the M (magenta)–Y (yellow) axis. Magenta increases as you move toward M, amber (yellow) as you move toward Y.
    • Press 1 or 3 to adjust brightness. Brightness increases as the values go up and decreases as they go down.
    • The selected values are displayed to the right of the grid.
    • To restore default settings, press the O button.
  4. Save changes.
    • Press J to save changes and exit to the menus.
    • Modes that have been altered from default values are indicated by asterisks (“U”).
    • Repeat Steps 1 through 4 to create additional modes.

Applying saved modes

To enable portrait impression balance during shooting, select the desired mode ([Mode 1] through [Mode 3]) for [Portrait impression balance] in the photo shooting menu.

[Portrait impression balance]

[Portrait impression balance] will not be available if:

  • [Monochrome], [Flat Monochrome], [Deep Tone Monochrome], or [Creative Picture Control] is selected for [Set Picture Control] or
  • [Monochrome] is selected for [Set Picture Control (HLG)].

Caution: Using portrait impression balance

Portrait impression balance may affect areas of the image that are similar in color to the skin of portrait subjects.

Previewing the results

If [Portrait impression balance] has been assigned a place in the i menu using Custom Setting f1 [Customize i menu], you can select this option, rotate the main command dial to choose a mode, and then adjust hue and brightness using the multi selector while previewing their effects on the subject framed in the display.